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ConnectSpace

Community Discovery & Connection Platform (Concept)

A community product concept driven by discovery: interviews and a survey with students, families, sports and fitness enthusiasts, organisers and new residents, synthesised into personas and insights, then turned into a defined problem, a product solution and a prototype.

Product DiscoveryUser ResearchPersonas & InsightsCommunity ProductUX & PrototypingProduct Metrics
ConnectSpace logo: a blue circular mark around three people icons with the tagline Discover People. Build Belonging.
01

Project overview

Project
ConnectSpace — community discovery platform (concept)
My Role
Product Manager — research, problem definition, UX, prototype, metrics
Timeline
Self-directed product case study
Tools
Figma, interviews & surveys, affinity mapping, spreadsheets
Product Area
Community · Discovery · Local engagement
Status
Concept — no launch, no real-world results
02

The problem

What are we solving, who feels it, and why does it matter?

Finding a community that fits you is still word of mouth. Groups exist — for a sport, a hobby, a neighbourhood, a life stage — but they are scattered, invisible to outsiders and hard to enter.

Who experiences it

College students, families settling into a neighbourhood, sports enthusiasts, fitness lovers, community organisers, and people who have just moved to a new city.

Why it matters

Belonging is the outcome people want, and discovery is the step that fails. If the first step from interest to a first meetup is reliable, communities grow themselves.

Invisible

Groups exist but are undiscoverable to newcomers

Effort

Joining takes several awkward, manual steps

Fit

Nothing signals whether a group is right for you

03

User research

Approach, target users, pain points and the insights that changed the direction.

Research approach

  • Interviews across distinct user groups: students, families, sports and fitness participants, organisers and recent movers
  • A survey covering how people currently find groups and where they abandon the attempt
  • Competitive review of social, events and neighbourhood products
  • Affinity mapping into personas, pain points and prioritised insights

The College Student

Large campus, plenty of clubs, no idea which fit.

Goal: Find a small group where showing up alone is not awkward.

The New Resident

Recently moved, no local network at all.

Goal: Find something nearby, this week, that welcomes newcomers.

The Family

Wants activities that work for both adults and children.

Goal: Discover safe, local, family-appropriate community activity.

The Sports / Fitness Enthusiast

Trains regularly, prefers company and accountability.

Goal: Find people at a similar level and a repeating schedule.

The Community Organiser

Runs a group and struggles to reach beyond existing members.

Goal: Be found by the right people and keep them coming back.

Pain points

  • No single place to see the communities and activities around you
  • Group descriptions don't say who the group is actually for
  • Turning up alone the first time feels high-risk
  • Organisers can't reach anyone outside their existing circle
  • One-off attendance rarely turns into ongoing participation
Insight 1

Discovery is the bottleneck, not willingness

Almost everyone interviewed wanted to join something. What stopped them was not knowing what existed nearby.

Insight 2

People need to see themselves in a group before joining

Signals about who attends — level, age mix, tone, whether newcomers are common — mattered more than the activity description.

Insight 3

The first attendance is the whole funnel

Joining online is easy; showing up once is the hard conversion. The product has to lower the cost of the first visit.

04

Problem definition

Problem statement

People who want to belong to a local community cannot see what exists near them, cannot tell which group fits, and find the first visit too socially risky — so interest rarely becomes participation.

User needs

  • See what communities and activities exist nearby
  • Understand who a group is actually for before committing
  • Make the first visit feel low-risk
  • Have a reason to come back a second and third time

Interest and location-based discovery

One surface showing nearby communities and upcoming activity, filtered by interest and life stage.

Fit signals on every group

Who attends, how often, and whether newcomers show up — visible before joining.

A guided first visit

Reduce the social cost of turning up once: newcomer-friendly events and a clear what-to-expect.

05

Product strategy

Product goal

Increase the number of people who attend a local community activity for the first time — and then return.

Product vision

Anyone new to a place or a life stage can find their people locally within a week.

Business objective

Local density compounds: more communities attract more members, which attracts more organisers. Organiser tooling and local partnerships are the natural revenue layer once density exists.

User objective

Show me what's near me, who it's for, and make the first time easy.
06

The solution

Proposed solution

A discovery-first community product: browse by interest and location, read honest fit signals, join a newcomer-friendly first activity, then get pulled back by the group's rhythm.

Onboarding captures interests and location. The home surface shows nearby communities and this week's activities, each with fit signals. Joining is one step, and the first activity is explicitly framed for newcomers.

Interest + location discovery

Nearby communities and activities ranked by stated interests.

Why: Directly addresses the bottleneck research identified.

Community fit profile

Who attends, typical size, frequency and newcomer-friendliness.

Why: Answers the 'is this for me?' question before commitment.

Newcomer-friendly first activity

Activities explicitly marked as good entry points, with what-to-expect details.

Why: Lowers the social risk of the first visit — the hardest conversion.

Organiser tools

Create a community, publish activity, and see who is new.

Why: Supply side: organisers were blocked from reaching beyond their circle.

Return prompts

Upcoming activity from communities you attended, surfaced at the right time.

Why: Turns a single attendance into ongoing participation.

07

Prioritization

Framework: Impact vs Effort

Reasoning

The product only works if discovery works. Everything in the first build serves finding a group, judging fit, and attending once. Social features that assume an existing network were deferred.
Impact vs Effort
Interest + location discoveryCommunity fit profileJoin & attend flowOrganiser toolsReturn promptsIn-app social feed & messaging
Low effortHigh effort

Vertical axis: impact (low at the bottom, high at the top).

Now

  • Interest + location discovery

    The core problem from research.

  • Community fit profile

    High impact, low effort — mostly information design.

  • Join & attend flow

    The conversion the whole product is measured on.

Next

  • Organiser tools

    Supply matters, but a thin manual version can seed the first communities.

  • Return prompts

    Only meaningful once people have attended something.

Later

  • In-app social feed & messaging

    Assumes a network the product has not yet created.

08

User flow

  1. Step 1

    Onboard

    Set interests, location and life stage.

  2. Step 2

    Discover

    Browse nearby communities and this week's activities.

  3. Step 3

    Judge fit

    Read who attends, frequency and newcomer-friendliness.

  4. Step 4

    Join

    One-step join with clear what-to-expect details.

  5. Step 5

    Attend

    First activity framed explicitly for newcomers.

  6. Step 6

    Return

    Upcoming activity from that community is surfaced afterwards.

09

Wireframes & prototype

Key screens from the flow. Full-fidelity frames are in the project document.

Onboarding

Interests, location and life stage — the inputs that make discovery useful.

Discovery

Nearby communities and activities with fit signals on every card.

Community detail

Who attends, how often, and whether newcomers are common.

First visit & return

What to expect before attending, and what's next afterwards.

10

Analytics

Every metric is tied to the decision it would change.

North star metric

First-time attendances at a local community activity per week

It sits exactly where the product creates value — the moment interest becomes participation — and it cannot be gamed by sign-ups alone.

Metrics, why each matters, and the product decision it informs
MetricWhy it mattersProduct decision
Discovery → community view rateTests whether nearby results are relevant enough to open.Low rate means ranking or supply density needs work before anything else.
View → join conversionReads whether fit signals are convincing.Weak conversion means the fit profile lacks the signals users care about.
Join → first attendanceThe hardest and most important step in the funnel.A gap here justifies investment in newcomer-framing and what-to-expect content.
Second attendance within 30 daysDistinguishes a one-off from belonging.Low repeat rates shift focus to return prompts and community rhythm.
Active communities per areaSupply density is what makes discovery feel alive.Thin supply means organiser acquisition takes priority over consumer features.
11

Experimentation

Experiment 1

Showing newcomer-friendliness on a community card increases joins.

Experiment
A/B community cards with and without a newcomer signal.
Primary metric
View → join conversion
Expected result
Higher joins in the variant with the newcomer signal.
Decision rule
If flat, the barrier is the first visit itself, not the decision to join.
Experiment 2

A what-to-expect screen before the first activity increases attendance.

Experiment
Show a short expectations summary to one variant after joining.
Primary metric
Join → first attendance
Expected result
More joiners actually attend.
Decision rule
If unchanged, test a buddy/newcomer-meetup mechanic instead.
12

Technical thinking

Enough depth to scope feasibility with engineers, without pretending to design the system.

Discovery ranking

Rank by interest overlap, distance and upcoming activity. Deterministic and explainable before anything learned.

Fit signals from real behaviour

Newcomer-friendliness derived from attendance data rather than self-description, so the signal stays honest.

Supply seeding

Cold start is solved manually — onboard organisers in one area first rather than launching everywhere thinly.
13

Expected impact

This is a conceptual project. No real-world results are claimed — these are the targets the plan would be judged against.

Join → first attendance

Baseline
Not measured — concept stage
Target
Directional improvement vs unstructured group discovery
Why
Fit signals and newcomer framing address the exact reason people don't show up.

Second attendance within 30 days

Baseline
Not measured — concept stage
Target
Directional improvement
Why
Return prompts tie the next activity to a community the person already attended.
14

Learnings

What I learned

  • Research changed the problem: it was discovery and social risk, not lack of interest
  • The riskiest conversion is offline, so the product has to be designed for it
  • Supply density decides whether a local product feels alive or empty

What I would improve

  • Interview more organisers — the supply side was under-researched relative to members
  • Test the fit profile with real community data rather than illustrative examples

Trade-offs I made

  • Deferred social feed and messaging in favour of discovery and first attendance
  • Chose a single-area launch over broad coverage to keep discovery dense

What I would test next

  • Prototype test the discovery and fit profile with new residents and students
  • Seed one neighbourhood or campus with organisers before opening consumer signup
15

Full project document

ConnectSpace logo: a blue circular mark around three people icons with the tagline Discover People. Build Belonging.

Product Management Case Study

ConnectSpace — Complete Product Management Case Study

Community Discovery & Connection Platform (Concept)

Product DiscoveryUser ResearchPersonas & Insights
PDF document

Full project documentation

ConnectSpace — Complete Product Management Case Study

Explore the complete product case study including research, strategy, user flows, wireframes, analytics, and product recommendations.

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